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NPC Generator

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Advanced [show]


Gimble Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear blue clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Rich, Job, Criminal record. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gimble Shadowcloak, Male Gnome Sorcerer 9
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 220 pp.


Social Check DCs


Akmen Shame, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. He wears his blue hair up. His white eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Akmen Shame, Male Tiefling Warrior 2
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp. Moss agate (7 gp). Jet (40 gp). 1 Half-Plate.


Social Check DCs


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Athletic, Opinionated. Flaws: Fearful, PTSD. Bonds: Adventurer. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Fonkin Murnig, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Tiger eye turquoise (12 gp). Zircon (70 gp). Onyx (70 gp). Obsidian (12 gp).


Social Check DCs


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. He has wavy black hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he is content

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Mentor, Immigrant. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Pikar Goodearth, Male Halfling Paladin 13
Small (3'3") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 106 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 900 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (2000 gp). Jeweled electrum ring (8000 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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