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NPC Generator

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Advanced [show]


Sarah Davenport, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, grey, dusty cloak. Her golden hair, when down, is lengthy. She has gleaming, smiling amber eyes.

Personality: She dislikes all the random violence that takes place in the west. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Pacifist, Fighting, Gifted. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Sarah Davenport, Female Human Fighter 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)18 (+4) 6 (-2)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 8
Languages Common, Sylvan, Ignan, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of southern immigrants he idolized his father. When Immeral reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Many orcs want him driven away; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Military, Immigrant, Adventurer, Enemies. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Immeral Qualanthri, Male Elf Ranger 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 sp. Rhodochrosite (10 gp). Hematite (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" southern man, he wears grey leather gloves, a grey jacket, and tight pants. He has moderate length brown hair. His brown eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Nuraval will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Secretive. Bonds: Religious, Rich, Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 280 gp.


Social Check DCs


Caeldrim Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Caeldrim lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: A rival would like him out of the picture; and seeks redemption

Flaws: Disease, Shy, Insane. Bonds: Criminal record, Family. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Caeldrim Rothenel, Male Elf Cleric 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs

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