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NPC Generator

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Advanced [show]


Raam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: When he was but 5 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He struck the Adventurer job and began his own company from there.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raam Pursuit, Male Tiefling Commoner 4
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (1000 gp). 1 Antitoxin. 8 Acid flasks. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Thamior Withrethin, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his silver hair in a flapper bob. He has several tiny emerald earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Thamior hails from a village terrorized by orcs. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Terse. Bonds: Rich, Adventurer, Enemies. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Thamior Withrethin, Male Elf Commoner 13
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 37 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Tiger eye turquoise (6 gp). Brown-green garnet (110 gp). Malachite (6 gp). Alexandrite (1100 gp). Hematite (6 gp). Onyx (50 gp). Citrine (50 gp). Violet garnet (1100 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1100 gp). Rhodochrosite (6 gp). 1 Medium magic item.


Social Check DCs


Elaim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Elaim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north, but his parents moved at a very young age to the west. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Elaim Aranore, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Oriel Kensley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). Her golden hair is slicked back into a classic pompadour. Her violet eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also has developed a complete distrust of the Masseuse profession.

History: Gifted from a young age, Oriel studied abroad. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Oriel Kensley, Female Human Commoner 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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