Adrik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears an entirely grey suit with yellow socks and a vest with buckled shoes. His clothes are grease stained in places. He has wavy auburn hair. His brown unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Adrik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor.
Flaws: Disease. Bonds: Poor, Immigrant, Job, Military. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Malachite (8 gp).
Zanna Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with grey stripes complete with hood. She has a moderate pudge and is not very fit. With wild brown hair. Her eyes are gray.
Personality: She will rave to anyone who will listen. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast forest. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Insane. Bonds: Nature, Enemies, Religious. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. His hair is auburn and very short. He has gleaming, smiling violet eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: He seems to be bored by most things; and his religion dominates his actions
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 14
Hit Points 56 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Cloth of gold vestments (80 gp). Silver comb with moonstones (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A roughly beaten golden orb (80 gp). Sapphire pendant on gold chain (1300 gp). Black velvet mask with numerous citrines (80 gp). Large well-done wool tapestry (100 gp).
Dalgal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Sellsword uniform. He carries a battered falchion and tarnished greataxe as well. His red hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.
Personality: Dalgal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He enjoys reading and quiet.
History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He struck the Sellsword job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a seamstress again
Ideals: Fighting, Artistic, Logical. Bonds: Job, Mentor. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!

