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NPC Generator

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Advanced [show]


Nedda Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is typically in her Jeweler uniform. Her whole body is exceptionally muscular. Her hair is long and red with streaks of black, and is pulled back with small red clips. Her eyes, though not visible through her cowl, are hazel.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of northern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and to settle down with her crush

Ideals: Joker. Bonds: Job, Immigrant, Has a crush, Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Nedda Littlefoot, Female Halfling Warlock 3
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Volen Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female prefers to wear flannel. She is tall, broad shouldered and powerfully built. Her golden hair is lengthy. Her hazel eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.

History: Volen lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. During her travels, Volen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Volen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Volen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To clean up the streets; and to unite with her sister

Ideals: Professionalism. Flaws: Disease. Bonds: Family, Adventurer, Guardian. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Volen Cooper, Female Half-Orc Cleric 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp).


Social Check DCs


Maynild Blakeley, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a grey vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her grey boots flare out at the collars, she is not a threatening figure. Her hair is brown and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Carter profession.

History: Born in the west to a Mortician, Maynild learned a great deal about her father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Maynild's homeland. Maynild decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She desires power and/or immortality; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Maynild Blakeley, Female Human Commoner 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Jasmine Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. With wild auburn hair. This hazel eyed easterner is not easily forgotten.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with finding treasure.

History: She is a Doppelganger in disguise. Jasmine was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jasmine decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is a bit of a kleptomaniac; and she has money and likes to spend it

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Jasmine Underfoot, Female Halfling Fighter 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 sp.


Social Check DCs

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