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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Armara Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is typically in her Assassin uniform. Her whole body is exceptionally muscular. Her hair is short and black. She wears a mask on her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is frequently practicing swordplay.

History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Job, Immigrant, Military, Nature. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Armara Serenity, Female Tiefling Druid 5
Medium (5'11") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)19 (+4) 14 (+2)18 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Orc, Ignan, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp.


Social Check DCs


Herleva Quinton, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is brown and curly. She has gleaming, smiling green eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.

History: Herleva lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a butcher and was forced into it by her family

Ideals: Optimist, Persistence. Bonds: Family, Immigrant. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Herleva Quinton, Female Human Bard 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 210 pp. Rose (30 gp). Banded agate (12 gp). Brown-green garnet (150 gp). Lapis lazuli (12 gp). Blue sapphire (1600 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Floshem, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and typically wears tan cloth garments or leather armor. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 8 years old his parents immigrated from the north. His childhood dream was to be a Cook, but he was a colossal failure. He became a Adventurer soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Logical. Bonds: Immigrant, Job, Enemies. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Theren Floshem, Male Elf Expert 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and a wedding ring on his right hand. He has styled his white hair well, parting it to the right. His green unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Mercenary, his father struggled to pay the bills. A freak accident while working with his Mercenary father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and wishes to resurrect an old love

Ideals: Optimist, Opinionated. Flaws: Disease. Bonds: In love, Poor. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Baern Daerdahk, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs

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