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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sekhmet Chance, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail, and she perpetually has her kukri ready. Her dark red hair is knotted and matted. Her eyes are a pleasant gold.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She takes great joy in being the best Miller in town.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She then took over the family business and is one of the better Miller for hire.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Rich. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Sekhmet Chance, Female Tiefling Cleric 5
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. Star ruby (700 gp). Chrysoberyl (130 gp).


Social Check DCs


Art Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her fur, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.

History: Born in the east her family was never financially stable. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Terse, Impulsive. Bonds: Poor. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Art Running, Female Tabaxi Bard 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Adelaide Hackney, Female Human [Permalink]

Personal [hide]

Description: A 5'6" western woman, she dresses like a well dressed Guard does. She has styled her black hair well, parting it to the right. Her eyes are brown and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A true patriot, Adelaide would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: When she was but 4 years old her parents immigrated from the west. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Guard for hire.

Motivation: Wants to open a new tavern.

Ideals: Justice. Bonds: Job, Military, Immigrant, Religious. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Adelaide Hackney, Female Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 800 sp.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a brown poncho over his likewise colored trousers and shirt. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has set out to sabotage the competition.

Motivation: To end his boredom; and an old rival family wants him found

Flaws: Disease, Insomniac, Mundane. Bonds: Job, Family. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Gimurt Bofdann, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 75 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Sylvan, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 400 pp. Amethyst (150 gp). Moonstone (60 gp). Amethyst (150 gp). Jade (150 gp). Onyx (60 gp). Blue sapphire (1400 gp). Peridot (60 gp). Star rose quartz (60 gp). Jade (150 gp).


Social Check DCs

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