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NPC Generator

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Lvl.
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Advanced [show]


Sarah Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She wears a robe, a symbol of her god around her neck, and a rapier on her belt, and her gloved hand is found clutching a rapier. She wears a top hat to hide her balding. She is baby faced.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Sarah took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Justice, Artistic, Gifted. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Crane, Female Half-Elf Warrior 6
Medium (5'3") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 67 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Flair, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a rapier on his belt. He wears a deerstalker hat to hide his balding. His eyes are gold and catlike.

Personality: Eccentric and domineering, Andram will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Andram Flair, Male Tiefling Paladin 9
Medium (5'2") Tiefling, True Neutral (CR 9)
Armor Class 13
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Sardonyx (70 gp).


Social Check DCs


Dean Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His golden hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Selfish. Bonds: Adventurer, Mentor, Slave. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Dean Ariessus, Male Half-Elf Monk 4
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 21000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Alice Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. Her silver hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the west to a Miller, Alice learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 15 years.

Motivation: To end her boredom; and to be a cartwright again

Ideals: Fighting, Opinionated. Flaws: Fearful, PTSD, Mundane. Bonds: Job. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Alice Qualanthri, Female Half-Elf Adept 12
Medium (5'3") Half-Elf, Neutral Good (CR 12)
Armor Class 13
Hit Points 37 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Nature +7, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran, Draconic
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs

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