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NPC Generator

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Advanced [show]


Shifting Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She has a moderate pudge and is not very fit. Her fur is red and curly. Her hazel unseeing eyes seem to look past you.

Personality: She is business-like. She takes instructions and follows them to the letter. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Shifting has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Shifting Hummingbird, Female Tabaxi Wizard 2
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. Jasper (40 gp). Red-brown spinel (70 gp). 1 Half-Plate.


Social Check DCs


Ralf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His amber eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Justice, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Ralf Bradshaw, Male Human Monk 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Pelt Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His lavender fur is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Pelt reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He's looking for his big break; and money/treasure

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Military, Adventurer. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Pelt Of Ale, Male Tabaxi Wizard 3
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Red spinel (120 gp). Alexandrite (800 gp). Sard (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thamior Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Thamior was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Thamior was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Criminal record, Military, Religious. Occupation: Barber

Voice: Stutters

Attributes [hide]

Thamior Rothenel, Male Elf Warrior 5
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)6 (-2) 13 (+1)17 (+3)
Skills Insight +4, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Amber (60 gp). Rose (60 gp). Violet garnet (1500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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