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NPC Generator

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River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in pastel turtlenecks beneath a green coat with blue slacks, and a wedding ring on his right hand. His fur is cut close to his head. His eyes are copper and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, River is combative with any and all who dare try his patience in the slightest.

History: River lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Barber mother left him crippled. He has since lost track of the people in his past.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Disease. Bonds: In love, Family, Job. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

River In the Wind, Male Tabaxi Bard 13
Medium (6'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Athletics +6, Intimidation +7
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Peridot (20 gp). Black star sapphire (800 gp). Smoky quartz (20 gp). Red-brown spinel (110 gp). Rock crystal (20 gp). Canary diamond (5000 gp). Azurite (4 gp). Rock crystal (20 gp). Deep green spinel (110 gp). Banded agate (4 gp). 1 Medium magic item.


Social Check DCs


Arannis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He is tall, broad shouldered and powerfully built. His red hair is drawn into a tight pony tail with a card scrunchie. His amber eyes dart from person to person.

Personality: Arannis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Impeccable, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Arannis Cithreth, Male Elf Monk 8
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears baggy tan pantaloons and a black scarf. With a patchy red beard and wild red hair. His eyes are a pleasant gray.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Aramil was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Bonds: Has a crush, Religious, Job. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Aramil Amakiir, Male Elf Cleric 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Five In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. Her fur is short and red. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Spy, who enjoyed hunting, Five was taken on many hunting expeditions. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: She is content.

Ideals: Logical, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Five In Shadow, Female Tabaxi Sorcerer 5
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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