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NPC Generator

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Advanced [show]


Melissa Gyula, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are brown.

Personality: Abrasive and pushy, she has a hard time making friends. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the south to a Apothecary, Melissa learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Banker again.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Melissa Gyula, Female Human Ranger 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp. 1 Darkwood Buckler.


Social Check DCs


Tawna Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries a battered scimitar and tarnished falchion as well. Her silver hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She also is a firm believer in the womanly ideal.

History: Tawna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Enemies, Poor. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Tawna Appleblossom, Female Halfling Rogue 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his mace ready. His golden hair and beard is wavy and long. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things; and he's attracted to the pc

Ideals: Fighting, Justice. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Has a crush. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Van Es, Male Human Barbarian 8
Medium (5'7") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 63 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Ugarth Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly silver, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Ugarth grew up listening to his mother's many stories. Through the years after Ugarth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ugarth's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Immigrant. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Ugarth Wakefield, Male Half-Orc Sorcerer 4
Medium (6'10") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 30 pp.


Social Check DCs

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