Alston Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tan armored body suit, with a simple grey line shooting up and back down. His whole body is exceptionally muscular. His chestnut hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Engraver. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. Alston was born on a far western island where he grew up under the tutelage of his father, an expert Engraver. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and balancing his hectic life and new engraver responsibilities is difficult
Bonds: Immigrant, Job, Rich, Military. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Varis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears baggy tan pantaloons and a white scarf. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Varis studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Spy job and began his own company from there.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Gifted. Flaws: Sensitive. Bonds: Mentor, Job, Rich. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Moonstone (40 gp).
Bertram Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He tends to wear a red poncho over his likewise colored trousers and shirt. His brown hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich eastern family. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Addict, Shy. Bonds: Adventurer, Criminal record. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 24 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Auran, Terran
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 gp. Star ruby (1500 gp). Blue quartz (10 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Karo Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is dressed in earthy colors with a black and grey handkerchief worn on his left side. His clothes are grease stained in places. His hair is short and red. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Ar-Karo lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Philantrophist. Flaws: Greedy, Shy. Bonds: Poor, Immigrant, Family. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Violet garnet (1000 gp). Star rose quartz (60 gp). Moonstone (60 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!


