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NPC Generator

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Advanced [show]


Burto Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has wavy blonde hair. He has gleaming, smiling brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Burto grew up listening to his mother's many stories. He worked as a nervous Mayor and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels the way he acts is they only way to get by in the world; and he would like to get married and retire

Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer, Job. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Burto Silvereyes, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Dwarven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Banded agate (10 gp).


Social Check DCs


Wobbles Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Wobbles Oomtrowl, Male Gnome Druid 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'8" northern man, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His fur, while still mostly lavender, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Born in the north to a Carter, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: To settle down with his crush; and doesn't want to be a carter and was forced into it by his family

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Family, Has a crush. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Spring Paws, Male Tabaxi Cleric 9
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1200 gp. Rock crystal (80 gp). Sard (80 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He has styled his black hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Andram will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small mountains village. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep

Ideals: Extrovert, Philantrophist. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Andram Reverence, Male Tiefling Commoner 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs

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