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NPC Generator

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Advanced [show]


Pyra Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mercenary. She wears her blue hair up. Her white eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Brilliant and gifted she never wanted to apply herself. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Immigrant. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Pyra Wrath, Female Tiefling Wizard 4
Medium (6'2") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 30000 sp. Banded agate (16 gp). Rhodochrosite (16 gp). Azurite (16 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Taklinn Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who usually wears his grey robe and has his bastard sword always slung over his shoulder, he is not a threatening figure. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Taklinn took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and someone believes him a fraud

Ideals: Justice. Flaws: Shy, Disease. Bonds: Nature, Enemies. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Taklinn Steelfist, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Disguise kit.


Social Check DCs


Qemuel Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is typically in his Ruler uniform. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Ruler, Qemuel learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Disciplined, Philantrophist. Bonds: Job, Slave, Religious. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Qemuel Clever, Male Tiefling Warrior 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Kairon Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in black turtlenecks beneath a tan coat with blue slacks. His hair is silver and curly. His eyes are likewise white.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. He worked as a nervous Barkeep and found it very stressful. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Joker, Logical, Impeccable. Bonds: Mentor, Job. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Kairon Doubt, Male Tiefling Cleric 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Investigation +3, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 10000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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