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NPC Generator

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Advanced [show]


Chem Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted, Philantrophist. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Chem Moral, Male Tiefling Monk 8
Medium (5'1") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 13 (+1)16 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Abyssal, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Orsik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is short and silver. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Orsik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Orsik Strongheart, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 19 (+4)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics -1, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 90 pp.


Social Check DCs


Oppah Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her black hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Oppah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Family, Slave. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Oppah Loofollue, Female Gnome Barbarian 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome, Elven, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Morkral Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a simple grey robe with brown stripes complete with hood. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He became a Jeweler soon after.

Motivation: He wants revenge against goblins; and wants to open a new tavern

Ideals: Artistic. Flaws: Insomniac. Bonds: Slave, Job, Enemies. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Morkral Foamtankard, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Jasper (40 gp). Deep green spinel (130 gp). Red garnet (130 gp).


Social Check DCs

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