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NPC Generator

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Advanced [show]


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length cinnamon fur. He has gleaming, smiling amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Brewer, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: PTSD, Insomniac. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Art On the Water, Male Tabaxi Warlock 6
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries a battered sword and tarnished shield as well. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Religious. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adrik Holderhek, Male Dwarf Adept 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)8 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Hubert Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. His brown hair is heavily combed to the right. His brown unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Hunter father left him crippled. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Disease, Shy, Insomniac. Bonds: Job, Family. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Hubert Bentham, Male Human Bard 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tomph Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman is typically in her Sage uniform, and a wedding ring on her left hand. Her red hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: Confrontational and typically high on some drug or another. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Sage, Tomph learned a great deal about her father's area of expertise. Tomph liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting. Flaws: Addict. Bonds: Job, In love, Nature. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Tomph Reid, Female Half-Orc Sorcerer 9
Medium (4'8") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)10 (+0) 14 (+2)7 (-2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp. Violet garnet (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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