Hamil Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Hamil studied abroad. His psionic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Athletic, Disciplined, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 1 Minor magic item.
Mara Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She is physically well-built. Her black hair is styled in orderly dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.
History: When she was but 6 years old her parents immigrated from the north. Mara was born on a far northern forest where she grew up under the tutelage of her mother, an expert Knight. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: Retire the richest woman in the north; and she is unsatisfied with her job
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 600 gp.
Cecily Shelly, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. Her clothes are grease stained in places. Her hair is cut close to her head. She has blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 5 years old her parents immigrated from the south. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Military, Adventurer. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 7 (-2) | 17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Rimple Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. His hair is auburn and curly. His eyes are brown.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people
Ideals: Gifted, Fighting, Athletic. Flaws: Shy, Racist. Bonds: Rich. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 84 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1100 pp. Blue sapphire (900 gp). Blue sapphire (900 gp). Red-brown spinel (50 gp). Rock crystal (80 gp). Violet garnet (300 gp). Pink pearl (50 gp). Red garnet (50 gp). Alexandrite (300 gp). Red spinel (50 gp). Rose (80 gp). Jade (50 gp). Star rose quartz (80 gp). Sardonyx (80 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


