Kassoon
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NPC Generator

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Advanced [show]


Spring Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her red fur well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small mountains village. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Slave. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Spring Timber, Female Tabaxi Fighter 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tree Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a pastel tunic with white highlights, and long brown pants that bunch up around her shoes. Her long yellow fur is drawn into a two foot long braid. Her yellow eyes peer out from beneath her small pastel hat.

Personality: She speaks before she thinks and is too direct. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the south to a Glassblower, Tree learned a great deal about her father's area of expertise. A gifted student she started as a Gardener, but she got bored and became a Glassblower. She has built up a small fortune and can afford her own way.

Motivation: A deep hatred of drow; and her name or reputation has been wronged in the past by drow, and she desires to right it

Flaws: Impulsive, Hedonist. Bonds: Job, Rich, Enemies. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Tree Wind, Female Tabaxi Expert 4
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Malachite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Medrash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a top hat upon his head. He is portly but not overly obese. He keeps his long green crest kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Medrash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Forgetful. Bonds: Rich, Immigrant, Enemies. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Medrash Beryntolthropal, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Theobald Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He now owns his own business.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Greedy. Bonds: Poor, Nature, Job. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Theobald Zhanini, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. Malachite (12 gp).


Social Check DCs

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