Nim Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has wavy auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Nim lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his sister
Ideals: Athletic, Impeccable. Bonds: Enemies, Family, Immigrant. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Darkwood Buckler.
Shivering Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She carries a battered shield and tarnished axe as well. She wears her white fur down. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Shivering enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to be a adventurer again
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Family, Criminal record. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 150 pp. Black star sapphire (500 gp). Carnelian (50 gp). Emerald (500 gp). Peridot (50 gp). Aquamarine (500 gp). Jade (70 gp). Deep blue spinel (500 gp). Jasper (50 gp).
Matilda Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports yellow clothing, slightly heavier than average wear. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are violet and catlike.
Personality: Matilda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born in a small plains village. When Matilda reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Nature, Military. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item.
Meriele Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats, and she perpetually has her falchion ready. Her silver hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the north. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and marry her sister to traveling adventurers
Ideals: Fighting, Joker. Bonds: Family, Immigrant, Rich, Military. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


