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NPC Generator

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Advanced [show]


Sarah Halsey, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Sporting a golden mohawk this woman's hair draws a lot of attention. Her violet eyes are slightly larger than normal.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She feels kind of lost in life; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Adventurer, Religious. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Sarah Halsey, Female Human Commoner 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he wears a tight fitting tan shirt and pants. He wears a broad hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Crampernap's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac, Impulsive. Bonds: Family, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Crampernap Raulnor, Male Gnome Wizard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 9000 cp.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with broad hat. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerbo hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the old dungeon and found the beat up shield and armor he uses now. Since then, he has sought to make the best of life.

Motivation: A deep hatred of goblins; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Enemies, Nature. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Gerbo Pingun, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jade (160 gp). Azurite (8 gp). 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is kept up in a ponytail inside a Stetson hat. His eyes are yellow.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the ruined castle and found the beat up glaive and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Gifted. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Three Running, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp. 1 Breastplate.


Social Check DCs

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