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NPC Generator

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Ability Scores
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Advanced [show]


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man tends to wear a large tan jacket. His clothes are grease stained in places. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: Pog speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and retire the richest man in the east

Ideals: Impeccable, Entrepeneur, Athletic. Bonds: Poor, Immigrant, In love. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Pog Gummen, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)14 (+2) 9 (-1)7 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (500 gp). Tourmaline (40 gp). Red spinel (40 gp).


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple white line shooting up and back down. His red hair is smooth and relatively long. His eyes are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Joker, Logical. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Bertram Anderton, Male Human Cleric 10
Medium (6'3") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 89 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)10 (+0) 9 (-1)10 (+0)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 16000 sp. Lapis lazuli (10 gp). Moonstone (70 gp).


Social Check DCs


Left-Handed Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple brown robe with black stripes complete with hood. She wears her red fur down. She has a dull look in her copper eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is skeptical of what others tell her and is slow to trust.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Antagonistic, Shy. Bonds: Immigrant, Mentor, Religious. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Left-Handed Prim Posies, Female Tabaxi Commoner 1
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 30 pp.


Social Check DCs


Falkrunn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman does not wear sleeves and tends to eschew shirts when she can avoid it and is in decent physical shape. Her moppish golden hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Falkrunn was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 15 years.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Enemies, Military. Occupation: Stableman

Voice: French accent

Attributes [hide]

Falkrunn Silveraxe, Female Dwarf Warrior 5
Medium (3'11") Dwarf, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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