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NPC Generator

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Advanced [show]


Vilberg Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears his auburn hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: Vilberg is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Pacifist, Fighting. Flaws: Depressed. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Vilberg Weld, Male Half-Orc Expert 5
Medium (5'3") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 11 (+0)8 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûgz Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a white collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Further expansion of business.

Flaws: Secretive. Bonds: Criminal record, Family, Job. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Dûgz Tyndall, Male Half-Orc Expert 2
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc, Goblin, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Elegant Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has a large brown mantle and cape that has been intricately interwoven into her black robe. Her long red fur is drawn into a two foot long braid. Her yellow eyes have a joyful gleam in them most of the time.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her mother raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Elegant Grass, Female Tabaxi Druid 8
Medium (4'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Performance +7, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 600 gp. Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Mortician does. She is portly but not overly obese. Her brown fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Quick was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She tends to her Mortician job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality

Ideals: Athletic, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Quick Of Snakes, Female Tabaxi Paladin 16
Medium (5'0") Tabaxi, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 143 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Medicine +6, Nature +8
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Giant
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 1000 gp. Silver pearl (60 gp). Alexandrite (400 gp). Jet (60 gp). Freshwater pearl (13 gp). Zircon (40 gp). Deep blue spinel (400 gp). Black star sapphire (500 gp). Rock crystal (40 gp). Obsidian (13 gp).


Social Check DCs

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