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NPC Generator

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Advanced [show]


Gunter Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Impulsive. Bonds: Religious, Criminal record, Family. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Gunter Enfield, Male Human Paladin 8
Medium (5'4") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Arcana +3, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp. Deep blue spinel (1600 gp).


Social Check DCs


Calcitro Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red deerstalker hat and red clothes. His auburn hair has been sun bleached extensively. His hazel eyes are slightly larger than normal.

Personality: Calcitro speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Impeccable, Logical, Entrepeneur. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Calcitro Strongbones, Male Halfling Aristocrat 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)15 (+2) 12 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel costume with the symbols of magic on his torso. His fur is black and very short. He has a dull look in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, In love. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Cask Grass, Male Tabaxi Bard 12
Medium (5'7") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 51 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 16 (+3)19 (+4)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 100 pp. A small bag of saffron. (70 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled electrum ring (8000 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Urshar Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her black hair has been sun bleached extensively. Her eyes are likewise amber.

Personality: She is overprotective of those who hire her services. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small forest village. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To reunite with her absent father; and an old rival family wants her found

Bonds: Immigrant, Guardian, Nature, Adventurer, Family. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Urshar Silveraxe, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 15 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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