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Advanced [show]


Arjhan Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His bronze crest is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Mercenary, but he was a colossal failure. He has achieved small success as a Architect.

Motivation: Further expansion of business; and expand his business

Ideals: Entrepeneur, Extrovert. Flaws: Insane. Bonds: Job, Military. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Arjhan Verthisathurgiesh, Male Dragonborn Expert 19
Medium (6'5") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 108 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +8, Stealth +7
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 5d8+0, Ranged +7 / 5d8+1, Grapple +1

Possessions: 6000 gp. Gold dragon comb with red garnet eye (1100 gp). Silver chalice with lapis lazuli gems (50 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (4000 gp). Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1100 gp). Sapphire pendant on gold chain (2300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (1600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Cloth of gold vestments (50 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (50 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Kipper Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan cloak and cross-gartered grey stockings. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful necromancer made him what he is. His childhood dream was to be a Laborer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kipper Gimlen, Male Gnome Rogue 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 3000 sp. Red spinel (120 gp). Rhodochrosite (7 gp). Red garnet (120 gp).


Social Check DCs


Beloril Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting brown shirt and pants. Beneath his clothing is a huge mess of scar tissue. He keeps his silver hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Beloril does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Depressed. Bonds: Slave, Rich, Military. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Beloril Steelfist, Male Dwarf Cleric 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1500 gp.


Social Check DCs


Arannis Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He carries a battered longsword and tarnished club as well. He has moderate length auburn hair. His eyes are violet.

Personality: He has always had a great fascination with Tabaxi culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Merchant soon after.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Entrepeneur. Flaws: Racist, Disease. Bonds: Job, Enemies. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Arannis Drover, Male Half-Elf Warlock 10
Medium (5'3") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 60 pp.


Social Check DCs

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