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NPC Generator

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Advanced [show]


Alex Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is silver and curly. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist, Professionalism. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Alex Kenley, Male Human Commoner 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 250 pp. Silver pearl (40 gp). Rich purple corundum (1000 gp). Moss agate (4 gp). Zircon (30 gp). Amethyst (40 gp). Moss agate (4 gp). Moonstone (30 gp). Rhodochrosite (4 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Marlee, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her rapier always slung over her shoulder. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is golden and very short. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses divination through singing.

History: She was born in the south, but her parents moved at a very young age to the west. Her martial abilities were realized during a raid on her village. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Gifted. Bonds: Immigrant, Criminal record, Guardian. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Sybil Marlee, Female Human Warlock 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Tim Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears yellow trousers with grey and black striped suspenders. He wears various colorful collared shirts. He has moderate length blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Soapmaker business at a young age. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Healer again.

Ideals: Persistence. Flaws: Depressed. Bonds: Military, Job, Slave. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Tim Netyoive, Male Half-Elf Commoner 3
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Thunderstones.


Social Check DCs


Eberdeb Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears blue leather gloves, a blue jacket, and tight pants, and his gloved hand is found clutching a shortspear. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and many gnolls want him driven away

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant, Enemies. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Eberdeb Daergel, Male Gnome Warrior 7
Small (3'5") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 73 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 17 (+3)10 (+0) 15 (+2)15 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 11000 sp. Iolite (40 gp). Blue star sapphire (1100 gp). White opal (1100 gp).


Social Check DCs

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