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NPC Generator

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Advanced [show]


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a tan suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Cartwright, who enjoyed hunting, Boddynock was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Religious, Nature. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Boddynock Daergel, Male Gnome Warrior 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 9 (-1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Heian Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Heian Horineth, Male Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Odo Barton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is lengthy. This green eyed southerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Philantrophist. Bonds: Slave, Adventurer. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Odo Barton, Male Human Adept 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Performance +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 290 pp.


Social Check DCs


Melech Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His black eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Melech's first love is himself. His second love is also himself. He has all his life been fascinated with music.

History: The child of northern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Rich, Immigrant, Mentor. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Melech Bright, Male Tiefling Rogue 9
Medium (5'8") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 73 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs

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