Roywyn Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has styled her red hair well, parting it to the left. She has hazel eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A true patriot, Roywyn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and balancing her hectic life and new seamstress responsibilities is difficult
Ideals: Joker. Bonds: Military, Immigrant, Family, Job. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 20 (+5) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Half-Plate.
Patrick Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His auburn hair is lengthy. His gray unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: Patrick was born the youngest of three triplets. Cursed with unlife at a very young age, Patrick has worked very hard to control his curse. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease, Terse. Bonds: Adventurer, Family. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 190 pp. Alexandrite (300 gp).
Sannl Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy golden hair. She is baby faced.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.
History: When she was but 3 years old her parents immigrated from the west. Her childhood dream was to be a Mayor, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: To share knowledge with the world; and balancing her hectic life and new shipwright responsibilities is difficult
Ideals: Athletic, Gifted, Logical. Bonds: Immigrant, Job. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 6000 cp.
Nyx Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who typically wears blue cloth garments or leather armor, she is not a threatening figure. She keeps her long black hair kept up in a rat tail. Her eyes are hazel and she is always smoking a pipe.
Personality: She acts crazy and hedonistic. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her father was called into army service. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She is greedy; and she wants to meet her childhood hero
Ideals: Opinionated. Flaws: Hedonist. Bonds: Military, Adventurer, Rich. Occupation: Navigator
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Blue sapphire (1100 gp). Malachite (13 gp). Lapis lazuli (13 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


