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NPC Generator

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Advanced [show]


Dee Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears suspenders and red workpants. Her shirt is violet, and she wears a heavy red leather apron most of the time and is in decent physical shape. She wears her brown hair up. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She worked as a nervous Sailor and found it very stressful. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Further expansion of business.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: In love, Job. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Dee Copperkettle, Female Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. A necklace of small pink pearls (2000 gp). Cloth of gold vestments (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her moppish black hair is in a traditional bowl cut. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Joker, Logical. Flaws: Disease. Bonds: Rich, Family, Has a crush. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Urshar Bloodkith, Female Dwarf Wizard 4
Medium (3'9") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)18 (+4) 13 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 14000 sp.


Social Check DCs


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who sports pastel clothing, slightly heavier than average wear. His red fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Family, Rich. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Great Of Spirit, Male Tabaxi Commoner 13
Medium (6'10") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 23 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +7

Possessions: 2000 gp. Old masterpiece painting (900 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (50 gp). An abacus with copper, silver and gold markers (50 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (7000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears yellow cloth garments or leather armor. He has wavy silver hair. His fierce violet eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of gnolls; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Impeccable, Philantrophist. Bonds: Mentor, Adventurer, Enemies. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral Firahel, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 9
Languages Common, Elven, Ignan, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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