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NPC Generator

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Advanced [show]


Bruz Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant, and he perpetually has his dagger ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: Bruz was raised in a hard working conservative environment. A gifted student he started as a Bookbinder, but he got bored and became a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bookbinder again; and expand his business

Ideals: Fighting. Flaws: Disease, Hedonist, Insomniac. Bonds: Job. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Bruz Springfield, Male Half-Orc Barbarian 3
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)11 (+0) 17 (+3)7 (-2)
Skills Nature +2, Stealth +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mordai Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports green clothing, slightly heavier than average wear. His black hair is drawn into a tight pony tail with a dagger scrunchie. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Mordai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and an old rival family wants him found

Ideals: Gifted. Flaws: Addict. Bonds: Family, Mentor, Adventurer. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Mordai Virtue, Male Tiefling Warlock 10
Medium (6'7") Tiefling, Neutral Good (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 9000 sp. Azurite (10 gp). Freshwater pearl (10 gp). Rhodochrosite (10 gp). Carnelian (20 gp).


Social Check DCs


Quelenna Hanali, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her brown hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Quelenna was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quelenna took refuge in the large cave and found the beat up axe and armor she uses now. Since then, she has sought to make the best of life.

Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero

Ideals: Gifted, Optimist, Persistence. Flaws: Insane. Bonds: Poor, Nature. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Quelenna Hanali, Female Elf Wizard 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Jelenneth Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her red hair is well kept. Her brown eyes are slightly larger than normal.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Jelenneth lived on a farm with her father, near the main road leading to a nearby town. She has had some formal painting training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Expand her business; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Passionate, Artistic. Bonds: Adventurer, Family, Job. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Jelenneth Iranapha, Female Elf Monk 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)9 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Bullseye lantern.


Social Check DCs

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