Corkitron Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: The child of a Mercenary, who enjoyed hunting, Corkitron was taken on many hunting expeditions. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Nature, Family. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Amethyst (130 gp). 1 Bullseye lantern.
Darrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin grey vertical stripes and black pants. With a patchy brown beard and wild brown hair. He has gleaming, smiling green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.
History: Darrak was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Darrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Darrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (14 gp). Red-brown spinel (90 gp). Azurite (14 gp).
Kriv Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a green suit. His scarlet crest, when down, is lengthy. His eyes are gold and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break.
Ideals: Artistic. Bonds: Religious, Adventurer. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 66 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 500 pp. Eye agate (8 gp). Hematite (8 gp). Fire opal (500 gp). Star rose quartz (40 gp). Jade (80 gp). Star ruby (500 gp). Blue quartz (8 gp). Rock crystal (40 gp). Obsidian (8 gp). White pearl (80 gp). 1 Medium magic item.
Skirt Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her lavender fur has been sun bleached extensively. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with finding treasure.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better kind of golem.
Motivation: Someone believes her a fraud; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 25 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Auran, Giant, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp. Rock crystal (30 gp). Sard (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

