Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rosalind Kelsey, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses like a well dressed Knight does. Sporting a brown mohawk this woman's hair draws a lot of attention. She has blue eyes and a brown hat with a green feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She now mingles about in high society.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Job, Rich. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Rosalind Kelsey, Female Human Rogue 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Sannl Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman has a large grey mantle and cape that has been intricately interwoven into her blue robe. She is muscular with a powerful set of arms. She has a long white ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.

Personality: She is overprotective of those who hire her services. She is a logical person and will generally grow upset if things defy logic and science.

History: Sannl was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered dancing. She ran away from her former home and has been making her living as a Interpreter for the past few years.

Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and sabotage a competitor

Ideals: Logical, Artistic. Bonds: Guardian, Job, Family. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Sannl Bofdann, Female Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Aasathra Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. Her rusty crest, when down, is lengthy. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: Aasathra was raised in a hard working conservative environment. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She hasn't been sleeping well lately.

Motivation: She has passion for adventuring and risk; and sabotage a competitor

Ideals: Gifted. Flaws: Impulsive, Insomniac. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Aasathra Xephyrbahnor, Female Dragonborn Sorcerer 8
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 90000 cp. Zircon (50 gp).


Social Check DCs


Stannor Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red top hat and red clothes. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is long and silver with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Entrepeneur. Flaws: Insane, Insomniac, Fearful. Bonds: Criminal record. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Stannor Reedfellow, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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