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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her brown hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was turned out during the war. She and her family wandered south to less war torn lands. Since then, she has sought to make the best of life.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of goblins

Ideals: Optimist, Gifted. Flaws: Lazy, PTSD. Bonds: Enemies. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Mary Blum, Female Half-Elf Expert 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Nora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and very much looks the part of a Stylist. Her moppish white hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast desert. Like her father and her brother before her, after school she went straight into learning to become a Stylist. She was granted druidic powers by her dying brother.

Motivation: She feels threatened by others; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Job, Nature. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Nora TellPenny, Female Halfling Warrior 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dalaba Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is short and white. Her amber eyes are slightly larger than normal.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. In her 10th year, her parents were killed by a goblins raid, leaving Dalaba alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Dalaba Fabblestabble, Female Gnome Ranger 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp. Freshwater pearl (14 gp). Obsidian (14 gp). 1 Disguise kit.


Social Check DCs


Manfred Harper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a brown handlebar mustache and slicked back brown hair. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Manfred was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He wants to get laid; and an old rival family wants him found

Ideals: Justice. Flaws: Cynical. Bonds: Family, Job, Has a crush. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Manfred Harper, Male Human Monk 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Lapis lazuli (10 gp).


Social Check DCs

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