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NPC Generator

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Advanced [show]


Leaf Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is brown and curly. Her green eyes lackadaisically let the world flow into them.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the south, but her parents moved at a very young age to the east. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and wants to work out more often

Ideals: Athletic. Flaws: Greedy. Bonds: Family, Immigrant. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Leaf Prim Posies, Female Tabaxi Barbarian 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 300 sp.


Social Check DCs


Pogranix Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is physically well-built. Her bronze crest is still thick. She has red eyes and a black hat with a brown feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.

Motivation: Wants to work out more often; and balancing her hectic life and new sellsword responsibilities is difficult

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, Nature. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Pogranix Nemmonis, Female Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)5 (-3) 13 (+1)10 (+0)
Skills Insight +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her silver hair is wavy and long. Her gray eyes have a joyful gleam in them most of the time.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born at the edge of vast island. She was an athlete and attended two major summer competitions. She never won. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker, Athletic. Bonds: Poor, Criminal record, Nature. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Nedda Jamjar, Female Halfling Aristocrat 8
Small (3'1") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. Gold dragon comb with red garnet eye (700 gp). Jeweled electrum ring (3000 gp). Solid gold idol (700 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She carries a battered quarterstaff and tarnished shield as well. She wears her black hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to make people angry or surprised. She also has developed a complete distrust of the Mayor profession.

History: Born in a small village she learned the ways of the warrior from her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Falkrunn's homeland. Falkrunn decided to take the middle way and become a bodyguard. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Many orcs want her driven away; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Slave, Enemies. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Falkrunn Daraln, Female Dwarf Paladin 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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