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Advanced [show]


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length beige fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: Three hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac, Antagonistic, Addict. Bonds: Enemies, Mentor, In love. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Three Of Spirit, Male Tabaxi Ranger 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Silaqui Ariessus, Female Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her bastard sword. Her chestnut hair has been sun bleached extensively. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is lazy, self-centered, vain, and jealous.

History: A powerful brothel owner made her what she is. Silaqui was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Silaqui decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Selfish. Bonds: Criminal record, Mentor, Adventurer. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Silaqui Ariessus, Female Elf Wizard 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Solid gold idol (200 gp).


Social Check DCs


Callie Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light red in addition to tight pants. Her skin is fair and her fingers are delicate and long. Her long red hair reaches down to her waist. Her eyes are likewise amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Callie studied abroad. She struck it rich when she found rare goods in large quantities. She has been a successful dealer in antiques buying low and selling high.

Motivation: Many gnolls want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Callie Silvereyes, Female Halfling Ranger 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills History +1, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He has brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Ideals: Fighting, Philantrophist, Logical. Bonds: Adventurer, Criminal record. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Kelter Quickstep, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +7

Possessions: 1000 gp.


Social Check DCs

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