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NPC Generator

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Advanced [show]


Roondar Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His whole body is exceptionally muscular. He wears a top hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Immigrant, Military, Rich, Family. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roondar Gimlen, Male Gnome Warrior 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. Chrysoberyl (120 gp). Aquamarine (300 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso, and carries morningstars. His long red hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease. Bonds: Guardian, Adventurer, Rich. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

John Denholm, Male Human Bard 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly crossbows and lances. He has moderate length blue crest. He has gleaming, smiling gold eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Opinionated. Flaws: Fearful. Bonds: Criminal record, Enemies, Adventurer. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Wizard 10
Medium (6'8") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp.


Social Check DCs


Whurbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky grey painted plate armor. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Whurbin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal poetry training, and achieved minor success. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Artistic, Gifted. Flaws: Secretive, Insomniac. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Whurbin Daraln, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)6 (-2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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