Beatrice Westbrook, Female Human [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a tight fitting grey shirt and pants. Her hair is long and auburn with streaks of red, and is pulled back with small grey clips. Her eyes are brown and she is always smoking a pipe.
Personality: She acts crazy and hedonistic. She has a minor phobia of water and hates getting wet.
History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Poor, Family. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Jocelyn Reed, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has shaved his head bald. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a crush on the local Mason; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 77 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 11000 sp.
Vonbin Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Religious, Criminal record. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Golden pearl (100 gp). Pink pearl (100 gp). Coral (100 gp).
Nykkan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Barber uniform. He wears a top hat to cover his moderate length green crest. He has gleaming, smiling red eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: The child of western immigrants he idolized his father. Nykkan was born on a far western plains where he grew up under the tutelage of his father, an expert Barber. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Sensitive. Bonds: Job, Military, Immigrant. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 77 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Abyssal, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Amethyst (50 gp). Golden yellow topaz (400 gp). Blue star sapphire (1500 gp). Red garnet (50 gp). Moonstone (80 gp). Rich purple corundum (1500 gp). White opal (1500 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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