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Advanced [show]


Mastema Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She usually wears her black robe and has her sickle always slung over her shoulder. Her hair is white and very short. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Baker, Mastema learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She has achieved small success as a Baker.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Professionalism, Extrovert. Bonds: Poor, Job, Immigrant. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Mastema Grief, Female Tiefling Cleric 2
Medium (4'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)18 (+4) 10 (+0)19 (+4)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Giant, Auran, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Krimp Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a white and green handkerchief worn on his left side. He is muscular with a powerful set of arms. His white hair is styled in orderly dreadlocks. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Nature, Adventurer, Military. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Krimp Harrington, Male Half-Orc Paladin 6
Medium (6'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 14 (+2)9 (-1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Fire opal (400 gp). Red-brown spinel (140 gp). 1 Minor magic item.


Social Check DCs


Kansif Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports a flattop hair cut. Her eyes are green.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in a small mountains village. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Athletic, Justice. Bonds: Rich, Job, Nature. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Kansif Vance, Female Half-Orc Ranger 7
Medium (4'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Malachite (9 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Boddynock Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing the road beaten gear of a warrior. With bright white hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Boddynock embodies much of what other species detest in the Gnomes. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Boddynock and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Poor, Religious. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Boddynock Maekkelferce, Male Gnome Ranger 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)10 (+0) 10 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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