Randal Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large brown jacket. His golden hair is heavily combed to the right. He has several tiny topaz earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 30 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2300 gp. Lapis lazuli (4 gp). Aquamarine (400 gp). Iolite (50 gp).
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut short. His brown eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rangrim was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Joker. Flaws: Emotional, Shy. Bonds: Rich, Job. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Malachite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Caramip Beren, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears light armors faded through time and improper care. Her whole body is exceptionally muscular. Her silver hair is lengthy and is close to two feet long. Her blue eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of gnolls once and for all.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 12th year, her parents were killed by a gnolls raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Enemies. Occupation: Mayor
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 170 gp. 1 Masterwork Common Melee.
Rimmon Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. He keeps his red hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Rimmon is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: In love, Poor. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 38 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1
Possessions: 300 pp. Black opal (1000 gp). Golden yellow topaz (400 gp). Blue quartz (10 gp). Amber (160 gp). Fiery yellow corundum (1000 gp). Carnelian (50 gp). White pearl (160 gp). Iolite (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

