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NPC Generator

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Advanced [show]


Namfoodle Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue painted combat armor at almost all times. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Namfoodle was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Namfoodle Gobblefirn, Male Gnome Monk 11
Small (3'7") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)7 (-2) 12 (+1)9 (-1)
Skills Performance +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. Hematite (10 gp). Eye agate (10 gp). Fire opal (1100 gp). Aquamarine (1400 gp). Sardonyx (40 gp). Amethyst (140 gp).


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Tim was raised in a hard working conservative environment. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and to be a dyer again

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Adventurer, Criminal record. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Marlee, Male Human Adept 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Brown-green garnet (150 gp).


Social Check DCs


Bella Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white wide-brimmed hat and white clothes. She carries a battered rapier and tarnished flail as well. Her hair is cut close to her head. Her eyes are likewise gray.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered painting. She has drifted from career to career and currently works as a Architect.

Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it

Ideals: Fighting, Artistic, Impeccable. Bonds: Job, Rich, Immigrant. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Bella Thistletop, Female Halfling Commoner 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 26 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)11 (+0) 17 (+3)9 (-1)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Zircon (40 gp).


Social Check DCs


Mara Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a faded coat and loose pants complete with top hat. Her whole body is exceptionally muscular. Her tied-back hair is chestnut. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the east, but her parents moved at a very young age to the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants to meet her childhood hero.

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Mara Zhanini, Female Half-Elf Rogue 4
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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