Prâk Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His hair is golden and very short. He is baby faced.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Prâk hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Flaws: Racist, Shy. Bonds: Enemies. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp.
Oda Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears a blue vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her clothes are grease stained in places. Her white hair is heavily combed to the left. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to fit into much smaller and tighter spaces than normal.
History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Architect.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and expand her business
Ideals: Gifted. Bonds: Poor, Immigrant, Job, Nature. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 50000 cp.
Nalral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Nalral lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Nalral has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Laborer and was forced into it by his family; and wants to raise his children well
Ideals: Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 70 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 300 gp. A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
Aldous Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a yellow collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short with large spiked bangs in the front. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Aldous was born in the west. At a young age he loved to build and create. In his 17th year, his parents were killed by a drow raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Sailor.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern
Ideals: Persistence. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 500 gp. 1 Minor magic item.
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