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NPC Generator

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Advanced [show]


Anakis Rise, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'3" eastern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She is skeptical of what others tell her and is slow to trust.

History: Sold as a small child to a wizard, Anakis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She loathes her own lifestyle; and to clean up the streets

Flaws: Insane, Shy, Depressed. Bonds: Guardian, Mentor. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Anakis Rise, Female Tiefling Monk 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)19 (+4) 13 (+1)17 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Nalral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are a pleasant green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his daughter

Bonds: Poor, Family, Adventurer, Military, Criminal record. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Nalral Torunn, Male Dwarf Rogue 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Quillathe Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair has been sun bleached extensively. Her fierce brown eyes like to dwell on things.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses divination through singing.

History: Quillathe was born in the east. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Gifted, Persistence. Bonds: Adventurer, Criminal record. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Quillathe Suithrasas, Female Elf Aristocrat 13
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 76 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +7, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His silver eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Ideals: Fighting, Persistence. Bonds: Job, Rich, Criminal record. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Merihim Delight, Male Tiefling Rogue 5
Medium (5'7") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. Bloodstone (70 gp). Golden yellow topaz (400 gp). Red spinel (70 gp).


Social Check DCs

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