Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, grey shirt, and brown tie, and a wedding ring on his left hand. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Bonds: In love, Family, Religious, Mentor. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Halfling, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 3100 gp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp). Silver ewer (80 gp).
Gardain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown top hat and brown clothes. His auburn hair is lengthy. He has gleaming, smiling blue eyes.
Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. Through the years after Gardain was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gardain's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Butcher.
Motivation: He's looking for his big break; and wants to open a new tavern
Flaws: Antagonistic, Lazy. Bonds: Poor, Job, Adventurer. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1300 gp. Red spinel (80 gp). Emerald (500 gp).
Spear Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.
History: Born in the south to a Spy, Spear learned a great deal about his mother's area of expertise. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many brigands want him driven away; and expand his business
Ideals: Philantrophist, Artistic, Gifted. Bonds: Job, Enemies. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Violet garnet (1300 gp). Azurite (14 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. He wears his beige fur down. This amber eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Lone will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Professionalism. Flaws: Depressed. Bonds: Immigrant. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 11)
Armor Class 8
Hit Points 45 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

