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NPC Generator

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Advanced [show]


Aelar Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Aelar was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aelar took refuge in the large cave and found the beat up bow and armor he uses now. He became a Bather soon after.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Nature. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Aelar Ariessus, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30 pp. Fire opal (800 gp).


Social Check DCs


Xappan Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his scimitar ready. His red hair is slicked back into a classic pompadour. His eyes are gold and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Marshal father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure

Ideals: Fighting, Gifted. Flaws: Greedy, Disease. Bonds: Rich, Debt. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Xappan Agony, Male Tiefling Expert 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5

Possessions: 800 gp.


Social Check DCs


Gunter Weld, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and prefers to wear grey clothing when he does not wear armor. His blonde hair is braided into rings. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Half-Orc compassion; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Weld, Male Human Warlock 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Edge In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her lavender fur to look like a famous performer. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Banker father left her crippled. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Slave. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Edge In Woods, Female Tabaxi Adept 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp. 2 Alchemist’s fire.


Social Check DCs

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