Varis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Shepherd. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Athletic. Bonds: Job, Enemies, Adventurer, Criminal record. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
Gillyd Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her long golden hair reaches down to her waist. She wears a mask on her face.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. When Gillyd reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Joker. Flaws: Racist. Bonds: Poor, Military. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Vola Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her axe. She has shaved her head bald. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. Flattery will make her almost putty in your hands.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Mercenary for hire.
Motivation: She'd like to take her coworkers down a peg; and to be a cartwright again
Flaws: Addict, Selfish. Bonds: Job, Religious. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 130 pp. Rich purple corundum (1100 gp). Deep blue spinel (1300 gp). Star ruby (1100 gp). Azurite (8 gp). Moss agate (8 gp). Sard (40 gp).
Gomory Sherwood, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Priest does. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He now owns his own business.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Mentor, Criminal record. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
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