Thamuz Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. He sports a flattop hair cut. His eyes are white and catlike.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Beggar business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Thamuz and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Jabbie Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Jabbie began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Jabbie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Entrepeneur, Philantrophist, Gifted. Bonds: Religious, Enemies. Occupation: Guard
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ownka Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear flannel. Her long brown hair is drawn into a two foot long braid. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She got into the Butcher business at a young age. Ownka liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Butcher soon after.
Motivation: To reunite with her absent father; and sabotage a competitor
Ideals: Opinionated, Gifted. Bonds: Job, Nature, Family. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Sapphire pendant on gold chain (2500 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (1000 gp).
Traulam Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. With wild silver hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Traulam wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Traulam was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult.
Ideals: Disciplined, Joker. Bonds: Rich, Job, Family. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


