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NPC Generator

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Advanced [show]


Susannah Shelby, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She sports grey clothing, slightly heavier than average wear. Her brown hair has been sun bleached extensively. Her brown unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a island tribe. Cursed with a spirit at a very young age, Susannah has worked very hard to control her curse. She has achieved small success as a Beggar.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Job, Nature. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Susannah Shelby, Female Human Ranger 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3 Smokesticks.


Social Check DCs


Wella Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman typically wears white cloth garments or leather armor. She is muscular with a powerful set of arms. Her black hair is drawn into a tight pony tail with a clover scrunchie. This blue eyed southerner is not easily forgotten.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Wella hails from a village terrorized by giants. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wella took refuge in the ruined castle and found the beat up mace and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Justice, Fighting, Logical. Bonds: Nature, Enemies. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Wella Wildcloak, Female Halfling Aristocrat 8
Small (3'1") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1100 gp. White opal (900 gp). Pink pearl (60 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thokk Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Interpreter mother left him crippled. He hasn't been sleeping well lately.

Motivation: Wants his loneliness to end.

Ideals: Optimist. Flaws: Lazy, Disease, Insomniac. Bonds: Poor. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Thokk Snape, Male Half-Orc Ranger 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)5 (-3) 15 (+2)9 (-1)
Skills Arcana +0, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Jade (60 gp). Fire opal (1600 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Unvera Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. Her blonde hair is drawn into a tight pony tail with a butterfly scrunchie. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She got into the Banker business at a young age. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Insane, Fearful. Bonds: Adventurer, Job. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Unvera Oomtrowl, Female Gnome Bard 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 32000 sp.


Social Check DCs

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