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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Oren Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with black lining and desert motifs and is in decent physical shape. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Architect, Oren learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Architect soon after.

Motivation: He's in love; and expand his business

Bonds: Religious, Immigrant, Job, Military, Has a crush. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Oren Blythe, Male Half-Orc Bard 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Star rose quartz (20 gp). Blue sapphire (1200 gp). 1 Minor magic item.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey armored body suit, with a simple black line shooting up and back down. His golden hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Tiefling culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Flaws: Racist. Bonds: Family, Mentor, Poor. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

William Shirley, Male Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)9 (-1) 6 (-2)8 (-1)
Skills Sleight of Hand +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 150 gp. Jade (100 gp).


Social Check DCs


Qualen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. His brown unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Slave. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Qualen Sympony, Male Gnome Fighter 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3 Holy water. 3 Holy water.


Social Check DCs


Susannah Hastings, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. She sports a flattop hair cut. She has a dull look in her brown eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Philantrophist. Bonds: Nature, Rich, Adventurer, Family. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Susannah Hastings, Female Human Druid 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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