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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Robert Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak, and he perpetually has his axe ready. He has wavy brown hair. His eyes are likewise hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to get laid

Ideals: Fighting. Flaws: Racist. Bonds: Guardian, Adventurer, Immigrant, Has a crush. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Robert Quinten, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Black opal (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern man, he wears a simple brown robe with grey stripes complete with hood. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He hasn't been sleeping well lately.

Motivation: To protect his home; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Immigrant, Guardian. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Beloril Glanhig, Male Dwarf Rogue 6
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)14 (+2) 13 (+1)7 (-2)
Skills Deception +1, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Jebeddo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his chestnut hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Fearful, Mundane. Bonds: Job, Family. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Jebeddo Nucklestamp, Male Gnome Barbarian 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 44 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Mreksh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His rusty crest is lengthy. His eyes are gold.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Logical, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Mreksh Wystongjiir, Male Dragonborn Adept 10
Medium (6'1") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 7 (-2)19 (+4)
Skills Performance +8, Religion +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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