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NPC Generator

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Advanced [show]


Nemeia Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She is renowned for her bright green dresses and hats. Her hair, while still mostly purple, has prominent grey streaks. Her fierce silver eyes like to dwell on things.

Personality: While she acts the brute, she is far gentler than she would appear. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Weaver business at a young age. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in shortspear use. She has worked as a Weaver like her father before her.

Motivation: Half-Elven compassion; and wants to open a new tavern

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Job, Enemies. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Nemeia Vice, Female Tiefling Adept 5
Medium (4'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 60 pp.


Social Check DCs


Yvonne Thackeray, Female Human [Permalink]

Personal [hide]

Description: Standing 5'7", this woman wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her auburn hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Flaws: Sensitive, Antagonistic, Disease. Bonds: Criminal record. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Yvonne Thackeray, Female Human Monk 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Ghaliver Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large white jacket. He wears a Stetson hat to hide his balding. He has a dull look in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Ghaliver enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Map Maker, Ghaliver learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghaliver took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he has a crush on the local laborer

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Nature, Has a crush. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Ghaliver Goodbarrel, Male Halfling Commoner 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 16 (+3)18 (+4) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Aquan, Elven, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Eberk Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Eberk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the east. His father was a soldier and died while he was still young. Eberk was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Addict. Bonds: Military, Poor. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Eberk Brazzik, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 360 gp.


Social Check DCs

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