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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Silvo Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in red turtlenecks beneath a tan coat with green slacks. His blonde hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a pair of adventurers, Silvo grew up listening to his father's many stories. Silvo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Silvo Strongbones, Male Halfling Expert 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 16
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 14 (+2)14 (+2) 7 (-2)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 700 gp.


Social Check DCs


Dynamic Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Dynamic lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Many drow want him driven away; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Dynamic Of Stars, Male Tabaxi Druid 4
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills History +6, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown cloak. His chestnut hair is still thick. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Secretive, Mundane. Bonds: Nature. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Barendd Steelfist, Male Dwarf Paladin 4
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 13 (+1)6 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Auran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 29000 cp. Black star sapphire (1000 gp).


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Servant uniform. His red fur is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Servant like his father before him.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Persistence, Joker. Bonds: Job, Immigrant, Religious. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Beast Grass, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1900 gp.


Social Check DCs

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